Same frame, two routes

The left canvas plays forward. The right one is drawn by seeking straight to the left one's current frame — no replay. If the randomness were not frame-derived these would diverge immediately.

played

seeked

Reveal → hold → dissolve

The decode primitives run chaos → order and stop. createDissolve adds the tail: settled glyphs re-corrupt and fade back out, so a title can come and go without a second animation.