CORRUPTED // NEURAL // ABYSS
1 · Ambient hero VFX. Sparse flares drifting behind the title, tinted by corruption age. Density is deliberately low — this is atmosphere, not the subject.
A single reticle beside a section title. Instrument register, reads as a system marker.
Flare bleeding in from the corner. Glow crosses the card edge because draw() does not clip.
Composited straight over artwork, the way a thumbnail or video overlay needs it. Fully transparent between marks.
plate:false over a checkerboard so you can see the alpha. This is what
an OBS browser source or an alpha WebM capture receives.
Every key in FLARE_RECIPES, live. Grouped by which visual register
it belongs to — the register matters more than the shape when picking one for a
placement.
| Recipe | Register | Reads as / use for |
|---|