13 weeks
3 nights / wk
Signal Decay, Season 3
Thirteen weeks, forty-one streams, and one very long raid night.
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The numbers
Weeks 1 to 13, relative to the week 11 peak: 38, 44, 41, 52, no stream, 58, 61, 57, 66, 72, 100, 81, 88 percent.
| Game | Streams | Hours | Avg viewers |
|---|---|---|---|
| Abyssal Conquest | 14 | 46 | 1,302 |
| Just Chatting | 11 | 29 | 1,040 |
| Rhythm block | 9 | 24 | 1,211 |
Awards
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Section numbers are optional. The heading is still a real <h2>; the
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What worked
- A fixed schedule — three nights a week, same time.
- Shorter streams with a clear end, rather than open-ended sessions.
- Recap posts like this one, built from the same markup on every site.
- Raid nights
- Archive clips
- Chat picks
- Co-op blocks
- Publish the recap.
- Freeze the season ledger.
- Open nominations for the next block.
Rank scale
Dense data
sync 660 and alerts 3 are inline facts.
The corruption was never the point. The point is what is still readable when it settles.
Before
Open-ended streams, no fixed end, and a schedule that changed week to week.
After
Three fixed nights, a hard stop, and a recap at the end of every season.
Raid night
Highest peak of the season, every time it ran.
Chat decides
Viewers pick the next game from a shortlist of three.
Rhythm block
Short, loud, and the best chat-per-minute of the week.
Regulars
An entity card composes itself: portrait beside the name, then an attribute strip, then any blocks. Two authors writing the same card get the same card.
glitchwitch
Never missed a stream, including the 3am one.
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A long title wraps beside the portrait; the portrait keeps its size.